Advanced Technology Systems

Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learning - BEACONING

Grant Agreement: 68766

Co-funded by: Horizon 2020 Framework Programme of European Union

Coordinator: Coventry University

Academic/Research partners: Heriot-Watt University, BIBA Institute, INESC TEC Porto, Complutense University of Madrid, ORT France

Industry partners: SUCCUBUS, Imaginary, GEOMOTION, Ifinity, Playsoft, SEBIT, Hands-Free Computing, SIVECO

About the project

BEACONING stands for Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learning and will focus on ‘anytime anywhere’ learning by exploiting pervasive, context-aware and gamified techniques and technologies, framed under the Problem-Based Learning approach. The main objective of the project are:

1. Integrate technologies, pedagogical and social perspectives using pervasive, context-aware and gamified approaches ensuring that the BEACONING platform is innovative while also extending our scientific understanding and practice-based experiments of engaging a community of learners including those with disabilities with a more inclusive, connected and contextualised learning process.

2. Develop, implement and validate the BEACONING platform that:
- leverages cutting-edge approaches including the Future Internet technology, mobile, gamification, pervasive gaming, procedural game content generation, game authoring, human-computer interfaces, learning analytics and problem-based learning model;
- is usable, adaptable, extendable and sustainable.

3. Explore and measure the level of engagement, effectiveness and impact that is enabled by the BEACONING platform towards incentivising learners and fostering acquisition and transfer of knowledge and skills, validate this through large scale pilots involving a community of stakeholders and practitioners in Europe, and provide an exploitation and business plan for the platform adoption.